Why Plan-it Commander was created…
Traditional therapies (including medication, neurofeedback, and cognitive behavioral therapy) can sometimes fall short in providing families with a sustainable and effective solution, that is also fun and engaging for a child with ADHD.
Digital solutions like Plan-It Commander allow parents and children to access effective therapeutic services at times and places that are convenient for them and at an affordable price.
An innovative breakthrough in ADHD treatment
Plan-It Commander is the first e-Health game for kids with ADHD to be tested and proven effective in a randomized control trial that was led by the Yulius Center for Mental Health in the Netherlands. Winner of the Best Health Game Award (Fun & Serious Game Festival in Bilbao) and Best Serious Game Award (Dutch Game Awards, 2013), the game is the outcome of the determination and dedication of ADHD specialists, mental health patient organisations, parent groups, gamification designers and behavioral change specialists.
Game Development & Research
The development of the game strictly focused on promoting behavioral strategies in domains of daily life functioning that have been shown to be problematic for school-aged children with ADHD. Plan-It Commander was created as an additional intervention to treatment as usual.
To demonstrate the effectiveness of the game, a twenty week scientific study was conducted and therefore published in a peer review journal. The scientific study consisted of 170 participants aging 8-12 that came from four mental health clinics in the Netherlands and Belgium. The results consisted of positive feedback from parents, teachers, and students as well as improvements in the children’s everyday executive functioning skills.
Click here to learn more about the research.